We build dark worlds with strange, memorable systems.
NCStudio is currently developing The Broken King and previously released Project Nightmares: Case 36 Henrietta Kedward across PC, consoles, and physical editions. We like atmosphere with teeth: fog, rituals, blood, tension, and mechanics that feel alive.
The Broken King
Ritual spaces, sacred light, ancient crowns.
The previous typography block is now a full The Broken King ritual image.
The Broken King
The small pixelated embed is gone. Gameplay now fills the entire section as a cinematic background, while cursor movement and scrolling wake up scanlines, chromatic interference, reactive light and fog.
Project Nightmares: Case 36 Henrietta Kedward
A procedural survival horror that made it to PC, consoles, and physical editions.
One nightmare, many platforms.
Project Nightmares: Case 36 Henrietta Kedward is NCStudio’s released title. Players can find it on Steam, Epic, GOG, PlayStation, Xbox and Nintendo Switch, with physical editions also available.
We like games that feel alive.
Our work leans into oppressive mood, tactile environments and mechanics that support the fiction rather than sit on top of it. Fog, light, sound, blood and spatial tension are part of the game loop.
Fog, light, sound and texture become part of play.
Visual ideas are backed by in-house technical work.
Distinctive aesthetics instead of generic presentation.