FROM THE CREATORS OF PROJECT NIGHTMARES

THE BROKEN KING

DARK FANTASY · 3D ACTION ROGUELIKE

Your blood is your health, your ammunition and your currency.Every shot is a decision.

PUBLISHER INQUIRIES
♛  THE BROKEN KING IN DEVELOPMENT PC CONSOLE PLATFORMS PLANNED

THE BROKEN KING · GAMEPLAY

EVERY SHOT
HAS A COST.

Your blood keeps you alive, fuels your attacks and buys your way forward. Spend it to fight. Recover what you can.

3D ACTION ROGUELIKEDARK FANTASYIN DEVELOPMENTPCCONSOLES PLANNED
EXPLORE THE GAME ↗
GAMEPLAY / EARLY DEVELOPMENT · 47 SEC

CORE GAMEPLAY PILLARS

BLOOD ECONOMYOne resource powers health, ammunition and progression.
COMBAT DECISIONSAttack, preserve or recover—every exchange changes the risk.
SYSTEMS-DRIVEN WORLDCombat, light and strange spaces respond as one authored whole.

PROOF OF EXECUTION · OUR RELEASED GAME

SHIPPED ACROSS
PC AND
CONSOLES.

From the creators of Project Nightmares. NCStudio finished and shipped Case 36: Henrietta Kedward across PC and consoles, including physical editions.

NCSTUDIO · INDEPENDENT GAME TEAM

ENGINEERING
MEETS
ART.

We are an independent team focused equally on game development and high-fidelity visual craft.

Gameplay, tools and production pipelines evolve together, keeping ambitious art direction practical, performant and consistent from prototype to release.

01

ENGINEERING

Gameplay systems, custom tools and reliable pipelines built for steady iteration.

02

VISUAL CRAFT

Art direction, modeling, materials and lighting shaped toward a polished, distinctive result.

03

PRODUCTION

Technical and visual decisions developed together, with performance and delivery in mind.

ABOUT NCSTUDIO ↗

NCSTUDIO · UNITY LABORATORY

VISUAL SYSTEMS.
BUILT TO PLAY.

A closer look at the custom tools and effects behind The Broken King.

We prototype art and engineering together in Unity, then profile every system until its visual impact, gameplay response and hardware cost feel equally intentional.

UNITY CAPTURE · REAL-TIME

EXPERIMENT 01 · METABALL BLOOD

ONE ORGANIC MASS.
MANY MOVING PARTS.

Controlled influence fields let separate droplets merge into a continuous form, while a custom material gives the blood its surface and motion. The active area and update budget stay bounded, preserving the look without paying for a full fluid simulation.

FIELD BLENDINGCUSTOM MATERIALBOUNDED UPDATES
UNITY CAPTURE · INTERACTIVE

EXPERIMENT 02 · INTERACTIVE FOG

ATMOSPHERE THAT
RESPONDS TO PLAY.

A constrained interaction layer lets nearby gameplay disturb density and falloff, so movement opens readable trails through the fog. By keeping sampling local and tunable, the response stays immediate and its GPU cost remains predictable.

LOCAL INTERACTIONCONTROLLED SAMPLINGGPU-AWARE
LAB CAPTURE · SPECTRAL

EXPERIMENT 03 · SPECTRAL EFFECT

AN OTHERWORLDLY
PRESENCE IN MOTION.

A study of spectral motion and atmosphere. The effect adds an uncanny visual accent to the scene, giving the supernatural a distinct presence on screen.

SPECTRAL MOTIONATMOSPHEREVISUAL STUDY

PUBLISHERS · PRESS · PLATFORM PARTNERS

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