From the creators of Project Nightmares · In development

THE
BROKEN
KING

DARK FANTASY · 3D ACTION ROGUELIKE

Your blood is your health, your ammunition and your currency. Every shot is a decision.

In developmentPCConsole platforms plannedUnity
Gameplay · Early development footage · 47 seconds

The core loop

THE ECONOMY
IS COMBAT.

Blood connects survival, offense and progression. The same resource that keeps the King alive must also be spent to fight and move forward.

01 · BLOOD ECONOMY

ONE RESOURCE.
THREE NEEDS.

Health, ammunition and currency draw from the same reserve, turning every spend into a meaningful risk.

02 · COMBAT DECISIONS

EVERY SHOT
HAS A COST.

Attack, preserve or recover. Each exchange changes what the player can afford to risk next.

03 · AUTHORED WORLD

STRANGE SYSTEMS.
ONE IDENTITY.

Ritual spaces, sacred light and reactive effects make gameplay and atmosphere feel inseparable.

Engineering and art

VISUAL SYSTEMS.
BUILT TO PLAY.

We prototype effects and gameplay together in Unity, then profile frame time, overdraw and update budgets until the visual impact and hardware cost feel equally intentional.

Performance is part of the design. Systems remain local, scalable and measurable so the game can stay responsive without treating the player's PC as an unlimited resource.

The Broken King dark fantasy key art
The Broken King · NCStudio