Publisher overview · In development

THE
BROKEN
KING

DARK FANTASY · 3D ACTION ROGUELIKE

Your blood is your health, your ammunition and your currency. Every shot is a decision.

Gameplay · Early development · 47 seconds

Project overview

THE PITCH,
AT A GLANCE.

Status
In Development
Genre
3D Action Roguelike
Dark Fantasy
Engine
Unity
Platforms
PC
Console platforms planned
Developer
NCStudio
Location
Argentina
Previous title
Project Nightmares:
Case 36
Gameplay footage
47 seconds
Early development

What makes it different

ONE RESERVE.
CONSTANT RISK.

The Broken King makes survival, offense and progression compete for the same resource. The result is a readable hook with pressure built into every encounter.

01 · BLOOD ECONOMY

HEALTH.
AMMUNITION.
CURRENCY.

Three essential needs draw from one reserve, so spending power always exposes another weakness.

02 · COMBAT DECISIONS

EVERY SHOT
HAS A COST.

Attack, preserve or recover. The player continuously decides how much survival to trade for control.

03 · AUTHORED WORLD

STRANGE SYSTEMS.
ONE IDENTITY.

Ritual spaces, sacred light and reactive effects connect gameplay and atmosphere instead of separating them.

Selected visual material

A DARK WORLD
BUILT TO PLAY.

The presentation below uses current in-project material from The Broken King.

The Broken King crown key art
The Broken King · Key art
Gothic corridor from The Broken King
World atmosphere · In development
Dark red and blue atmospheric artwork for The Broken King
NCStudio · Dark fantasy visual language

Can this team execute?

PROJECT NIGHTMARES.
SHIPPED.

NCStudio has already finished and released a commercial game across PC and consoles. Project Nightmares: Case 36 Henrietta Kedward reached Steam, Epic Games, GOG, PlayStation, Xbox and Nintendo Switch, including physical editions.

OFFICIAL STORES · SHIPPED ON

Project Nightmares: Case 36 Henrietta Kedward key art
Previous title · Shipped on PC and consoles

NCStudio

ENGINEERING
MEETS ART.

NCStudio connects gameplay, visual direction, production tools and performance in one production language. The studio is based in Argentina and develops The Broken King in Unity.

THE COMMERCIAL HOOK

Your most important resources are one and the same.

BLOOD.