Independent game studio · Argentina

ENGINEERING
MEETS ART.

NCStudio builds dark, systems-driven games by treating gameplay, visual direction, technology and performance as parts of one production language.

How we build

ONE TEAM.
ONE IDENTITY.

Our production approach connects technical decisions to the feeling of the world. The tools, effects and gameplay systems all serve the same authored identity.

01 · ENGINEERING

SYSTEMS WITH PURPOSE.

Custom gameplay and visual tools are designed around the needs of the game, not as technology detached from it.

02 · ART

A WORLD WITH A VOICE.

Lighting, effects, environments and sound work together to create recognizable spaces and a consistent atmosphere.

03 · PERFORMANCE

THE BUDGET IS DESIGN.

Frame time, overdraw and update cost are treated as creative constraints that keep the experience responsive and scalable.

Our work

DARK WORLDS.
MEMORABLE SYSTEMS.

We are currently developing The Broken King, a dark fantasy action roguelike where ritual spaces, light, blood and combat systems share one visual and mechanical language.

Our previous release, Project Nightmares: Case 36 Henrietta Kedward, brought a procedural survival horror experience to PC and consoles.

Dark gothic corridor from The Broken King
The Broken King · World atmosphere